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- Aliens Versus Predator 2 Multiplayer Demo
- Readme File
- 10/8/01
-
-
- *******************************************************************
-
- TABLE OF CONTENTS
-
- I. MINIMUM REQUIREMENTS
- II. INSTALLATION
- III. CUSTOM PERFORMANCE OPTIONS
- IV. GENERAL TECHNICAL ISSUES
- V. SIERRA WARRANTY & LEGAL INFORMATION
-
-
-
-
- I. MINIMUM REQUIREMENTS
- -----------------------
-
- P3 450 or equivalent processor
- 128 MB RAM
- 16 MB DirectX 8-compatible D3D video card
- 16-bit DirectX 8-compatible sound card
- 110 MB free hard drive space (175 needed during installation)
- English Windows compatible keyboard and mouse
- English Windows 95, 98, Me, 2000
- DirectX 8a or higher
- 56k DirectPlay-compatible TCP-IP Internet connection for Internet
- play, or a NIC (Network Interface Card) and intranet connection
- for LAN play
-
- - DirectX can be downloaded from http://www.microsoft.com/directx
- - DirectX installation on Windows 95 machines requires DCOM,
- which can be downloaded from
- http://www.microsoft.com/com/dcom/dcom95/eula.asp
-
-
- II. INSTALLATION
- ----------------
-
- To install the demo, double-click the avp2mpdemo.exe file and
- follow the prompts. Once the installation has finished, run the
- demo using the Start Menu shortcut, optional desktop shortcut, or
- by double-clicking the AVP2Demo.exe file in the install directory.
-
-
- III. PLAYING THE DEMO
- ---------------------
-
- The demo has two modes of play, Multiplayer Internet or Multiplayer
- LAN. LAN is used for finding games on a local area network, such as
- in an office or a school. The Internet mode will find games hosted
- anywhere on the Internet.
-
- FINDING A GAME
-
- To find a game in either mode, click the "Find Games" menu item in
- that mode's submenu. After a brief pause to scan for games you'll
- be shown a list of available servers. You may modify which servers
- are shown in this list by using the filter options at the bottom of
- the list. To get more information on a server's settings, click on
- the server's name and then click the "Server Info" tab.
-
- Set up your desired name and character on the "Player" tab screen.
- There are four characters to choose from in the demo, each
- representing a different team: Marines, Aliens, Predators and
- Corporates.
-
- Marines (Human):
- With knives, pistols, shotguns, pulse rifles and smartguns,
- marines come heavily armed for any fight. Their armor protects
- them from harm, though it can be damaged. They can use health
- kits to heal themselves. Marines have night vision goggles and
- flashlights to help them see in the dark.
-
- Aliens:
- Fast and deadly in hand-to-hand combat, aliens can go just
- about anywhere with their wall-walking and pouncing abilities.
- They can eat the bodies of fallen players to regain health.
- Their special vision can pick out enemies by their unique aura,
- or alternately can see in unlit areas to help them navigate
- dark hive tunnels.
-
- Predators:
- Strong invisible hunters, predators stalk their prey
- mercilessly. With the ability to cloak, recharge and heal,
- predators are largely self-sufficient in battle. Their deadly
- shoulder cannon locks on to targets automatically in
- conjunction with the special vision modes supplied by their
- masks. Their wristblades, spear and netgun make them formidable
- at close range.
-
- Corporates (Human):
- Opposed to the marines, corporates are their match in weaponry
- and tools.
-
- Once you find a server and set up your character, click the "JOIN"
- button in the lower right to join the game and start battle.
-
- HOSTING A GAME
-
- In addition to finding other games on the Internet or LAN, you can
- host your own. The Host menus offer many options for configuring
- the game to your liking. If you will be using multiple
- configurations frequently, you can save individual control sets by
- going to the "Configurations..." screen from the Host-->Game menu.
- If you want to make your game private, check the "Password" box and
- choose a unique password--only those who enter the password
- correctly will be able to join your game.
-
- On the "Game" tab you can choose between two game Types: Deathmatch
- and Team Deathmatch. These are described on the "Setup" tab screen,
- where you can also set your own character and time/score limits.
-
- The controls in the "Advanced" tab screen allow you to alter how
- quickly characters take damage, how many points are awarded for a
- killing a specific class, whether head shots ("Location Based
- Damage") and friendly-fire (for team games) are active, as well as
- other advanced settings.
-
- The "Player" tab screen allows you to set up your character just as
- in the Find Games menus.
-
- Once the game is set up to your liking, click the "LAUNCH" button
- in the lower left-hand corner to host the game.
-
- OPTIONS
-
- The Options menus allow you to change various aspects of the game
- to your liking. You can access the Options screens from the Main
- Menu or by hitting the ESC key during gameplay.
-
- Controls:
- Bind the game's controls to keyboard, mouse or input-device
- functions. If you ever want to return to the default
- configuration, click the "Restore Defaults" button in the lower
- right-hand corner. All characters have certain Shared controls
- in common as well as special controls which are only used while
- playing that species.
-
- The "Mouse," "Keyboard" and "Joystick" tab menus allow you to
- tweak the control for those devices.
-
- Game:
- Set certain game-wide options here.
-
- Graphics:
- Configure the look of the game to your preferences. Choosing
- lower Resolution and Performance settings will improve the
- game's speed and smoothness, at the cost of graphical detail.
- Advanced users may tweak individual rendering options to their
- liking in the "CUSTOM PERFORMANCE" menus.
-
- Sound:
- Configure various sound options.
-
- Credits:
- View the credits for the game.
-
- GAMEPLAY
-
- When you first find yourself in a game, you'll be invulnerable for
- a few seconds as you get your bearings. If you move or switch or
- fire weapons during this time, you will become vulnerable.
-
- Deathmatch tends to be a fast-paced affair. You'll find that
- movement and evasion important for survival, though you'll need to
- become adept at your character's weapons if you want to win the
- round. When your character is killed, press the spacebar or fire
- button to restart on the map with a new life. The player with the
- most kills or highest score (depending on the server's settings) at
- the end of the round is the winner.
-
- Team Deathmatch rewards cooperation as you score points only for
- killing members of the opposing teams--killing someone on your own
- team will lower your score, so be careful who you attack. The team
- with the most kills or highest score (depending on the server's
- settings) at the end of the round is the winner.
-
-
- III. CUSTOM PERFORMANCE OPTIONS
- ------------------------------
-
- The "Options-->Graphics-->Custom Performance" menus contain
- advanced user options you can use to tweak the appearance and speed
- of the game.
-
- GENERAL:
-
- Texture Depth:
- Toggle between 16 and 32-bit textures. 32-bit textures are
- much smoother and more detailed than 16-bit textures, but
- increase load times, require more video and system RAM and
- may slow down the framerate on some video cards. If you have
- an older video card, particularly one with only 16 MB of RAM,
- it is recommended that you keep this setting on "16-bit."
-
- Lightmap Resolution:
- Toggle between 16 and 32-bit world shadows. As with textures,
- 32-bit shadows are smoother in appearance but require more
- RAM, loading and processing time.
-
- Shadows:
- Toggle character shadows on/off. Turning them off give a
- slight performance boost on slower systems.
-
- Detail Textures:
- Toggle detail textures on/off. Detail textures provide the
- tiny details you see on the world when you look at objects at
- close range. Turning them off will yield a slight increase in
- framerate. Some older cards may not support detail textures:
- if everything in the game looks flat white, try turning
- detail textures off.
-
- Environment Chrome:
- Toggle environment chrome mapping on/off. Environment maps
- provide the shiny surface effects you see on some metallic
- surfaces in the game. Turning this off will improve
- performance, particularly on older video cards.
-
- Model Chrome:
- Toggle model chrome on/off. Model chrome is the shiny surface
- effects you see on some glass and metal models, such as
- certain of the predator's weapons. Turning this off will
- improve performance, particularly on older video cards.
-
- Trilinear Filtering:
- Toggle trilinear filtering on/off. Trilinear filtering makes
- textures look smoother when viewed at an angle. It is not
- supported by all video cards, and may also decrease
- performance.
-
- Triple Buffering:
- Toggle triple buffering on/off. Triple buffering can provide
- smoother framerates by causing the video card to store an
- extra rendered frame before sending it to the monitor. Triple
- buffering requires additional video RAM; 16 MB card users may
- want to keep this setting off if they are running the game in
- a high screen resolution.
-
- Draw Sky:
- Toggles sky rendering on/off. When off, the sky will just be
- a flat color but rendering performance will be slightly
- higher.
-
- EFFECTS:
-
- Draw Weapons:
- Toggles player-view models such as your hands and gun on/off.
- When turned off you won't be able to see your hands, however
- since the game no longer has to draw these models the
- framerate will improve slightly.
-
- Muzzle Flash Light:
- Toggle muzzle flash dynamic lighting on/off. Turning this off
- may improve performance in intense gunfights. You may also
- wish to turn this setting off if you find the flashing
- irritating.
-
- Shell Casings:
- Toggle shell casing models on/off. Turning them off will
- improve performance on slower systems.
-
- Weapon Impacts:
- Toggle Weapon impact detail between Low, Medium and High.
- Higher settings create more effects (sparks, smoke, debris)
- where weapons hit solid surfaces. Turning this setting down
- may improve performance on slower systems when weapons are
- firing.
-
- Debris:
- Toggle Debris detail between Low, Medium and High. Higher
- settings create more pieces when objects break. Turning this
- setting down may improve performance on slower systems when
- objects break.
-
- TEXTURES:
-
- Overall:
- Toggles overall game texture detail between Extra-low, Low,
- Medium, High and Extra-high. Higher settings provide more
- surface detail. Lower settings decrease load times and may
- improve performance, particularly on systems with low RAM.
-
- World/Sky/Characters/Weapons/Props/Effects:
- You can set texture detail for specific types of objects
- using the arrow sliders. Experiment with different settings
- to find your own preferred balance between visual detail and
- game performance.
-
-
- IV. GENERAL TECHNICAL ISSUES
- -----------------------------
-
- - To increase the rendering speed of the game, go to the Options-->
- Graphics menu and lower the "Resolution" and/or the "Performance"
- settings.
-
- - Users with 128 MB system RAM and/or 16 MB video cards,
- particularly cards which do not support S3TC compression, may
- improve game performance by setting "Texture depth" to "16-bit" in
- the "Options-->Graphics-->Custom Performance-->General" menu.
- Lowering "Overall" texture detail in the "Options-->Graphics-->
- Custom Performance--> Textures" menu may also boost performance.
-
- - If you are experiencing periodic hitches in performance, try
- setting sound detail to "Low" in the Options-->Sound menu.
-
- - Shut down all non-essential programs before you run the game.
-
- - If you haven't done so in several weeks of use, you may find that
- defragging your hard drive will yield improved performance.
- Window's disk defragmentation tool is generally found in the Start
- Menu at "Programs\Accessories\System Tools\Disk Defragmenter."
-
- - Task-switching with ALT-TAB back to the desktop while running the
- game is not recommended.
-
- - Make sure your sound, video and motherboard drivers are up to
- date. We recommend using the latest reference drivers available
- from your chip manufacturer. Major vendor sites include:
-
- http://www.soundblaster.com - Drivers for Soundblaster sound cards.
-
- http://www.nvidia.com - Reference drivers for TNT and GeForce video
- cards.
-
- http://www.3dfx.com - Reference drivers for 3dfx Voodoo video
- cards.
-
- http://www.ati.com - Reference drivers for ATI video cards,
- including the Radeon.
-
- http://www.matrox.com - Reference drivers for Matrox Graphics video
- cards, including the G400 and G450.
-
- http://www.viatech.com - Reference drivers for VIA-based
- motherboards.
-
- http://www.amd.com - Reference drivers for AMD motherboards.
-
-
- Operating Systems:
-
- Windows 95:
- DirectX installation on Windows 95 machines requires DCOM, which
- can be downloaded from
- http://www.microsoft.com/com/dcom/dcom95/eula.asp
-
- Windows XP:
- While not officially Windows XP certified, preliminary testing
- has not uncovered any WinXP-specific compatibility issues.
-
-
- Hardware-specific Notes:
-
- Sound:
-
- Diamond MX400:
- - May hear static when sounds play while running under Windows 95
- or 98.
-
- TBS Daytona:
- - "Illegal Operation" error may occur during game installation
- under Win98SE or WinMe, and the system loses sound until
- rebooted.
-
- Yamaha YMF719:
- - This sound card is unsupported by AVP2.
-
- ESS Maestro1-ES1948F:
- - May not get sound using the current drivers under Windows XP.
-
- Video:
-
- General:
- - On a multimonitor system, changing your screen resolution in-
- game may change your display back to the first monitor. To
- correct this, run avp2.exe, click the Display button and re-
- select the correct display.
-
- - The demo defaults to a screen resolution of 640x480, 32-bit. If
- your video card cannot run in 32-bit and you find that the demo
- won't launch correctly, use the following procedure to force it
- to start in 16-bit:
-
- 1) Open the "autoexec.cfg" file in the root directory with
- Notepad or some other text editor.
- 2) Go down to the line that says
-
- "BitDepth" "32"
-
- 3) Change "32" to "16" on this line.
- 4) Go down to the line that says
-
- "GameBitDepth" "32"
-
- 5) Change "32" to "16" on this line.
- 6) Save the file.
- 7) Run the demo. It will now start in 640x480, 16-bit.
-
- 3dfx Voodoo Cards:
- - The mouse pointer may flicker on the menu screens.
-
- 3dfx Banshee and Voodoo 3:
- - The Options-->Display menu on the avp2.exe game launcher and
- the Options-->Graphics menu in the game will allow you to select
- 32-bit color resolutions but these resolutions are not supported
- by the video card, and the resolution will reset to the previous
- 16-bit depth.
- - Detail Textures and Environment Maps will not display.
-
- 3dfx Voodoo 4:
- - The game may crash when run on a Voodoo 4 in Windows 95.
-
- 3dfx Voodoo 5:
- - The user may encounter rare crashes when running in High or
- Best detail. It is recommended that you use Medium or Low detail
- for the "Performance" setting on the "Options-->Graphics" menu
- screen when running the game on this video card.
-
- ATI Radeon:
- - There may be some artifacting around lettering on the menus.
- - Fog does not render with the Radeon's default driver settings.
- - The smartgun's crosshair may look like a green square.
-
- Matrox G200:
- - May experience low framerates during gameplay.
- - The smartgun's crosshair may look like a green square.
- - Does not run the game under Windows XP.
-
- Matrox G400, G450:
- - May experience low framerate in vision modes.
- - The smartgun's crosshair may look like a green square.
- - May experience some odd lighting artifacts.
-
- Nvidia GeForce 2:
- - User may find areas in the game where sections of the screen
- lose textures. This bug appears to have been introduced with the
- Nvidia 21.81 drivers. It may be resolved with a future driver
- release. It can be avoided in most cases by setting "Detail
- Textures" and "Environment Chrome" to "Off" in the "Options-->
- Graphics-->Custom Performance" menu.
-
- Power VR Kyro and Kyro 2:
- - Menu options do not display at 32-bit screen depths. They show
- up at 16-bit screen depths. If using a Kyro card, it is suggested
- that you use the "Display" button on the game Launcher to select
- a 16-bit mode before running the game. This issue may be resolved
- by a future driver release.
- - Polygon distortion may be visible in the skies when using
- vision modes.
- - Certain trim textures may appear unusually bright.
- - Blocks may appear around certain objects.
-
- S3 Savage 2000:
- - User may encounter some odd lighting artifacts.
-
- S3 Savage 3:
- - AVP2 does not run on the Savage 3. This card no longer has
- active driver support.
-
- S3 Savage 4:
- - Significant graphical corruption. This card no longer has
- active driver support.
-
- Input Device:
-
- Logitech Mice:
- - When the scroll wheel is set to a special function in
- Mouseware, activating the scroll wheel during gameplay may have
- undesired results. Setting the scroll wheel's function to "Middle
- Mouse Button" in Mouseware should resolve the issue.
-
- Mad Catz Panther DX:
- - Binding a control to "Z rotation" will cause the view to spin
- in circles.
-
- All joysticks:
- - Joystick hats are not supported by the control binding system.
- Your joystick software may be able to bind the hat to equivalent
- keyboard keys.
- - If your analog joystick doesn't seem to be working after you've
- set up the control bindings, try setting "Analog" to On for the
- non-working axes. Note that this won't actually provide true
- analog control.
-
-
- CONTROLS:
-
- To delete a control binding in the Options-->Controls menu,
- highlight the control, but don't click on it, and press the
- [DELETE] key on your keyboard.
-
-
- MULTIPLAYER
-
- Multiplayer performance will depend on the quality and speed of
- your Internet connection. If you are experiencing poor performance
- in multiplayer, try the following:
-
- - Make sure you choose the connection speed most appropriate to
- your Internet connection. "Join Connection Speed" is found on the
- "Multiplayer Internet" and "Multiplayer LAN" menus. If you are
- playing on a 56k modem, make sure you set Connection Speed to
- "56K."
-
- - Play on servers whose "ping" (round-trip signal time, in
- milliseconds) is lowest for you, as shown in the server list. Ping
- times under 200ms will offer the best performance.
-
- - Play on servers with fewer players. The more players there are in
- a server, the more data your computer will have to download.
-
- - Avoid playing during peak Internet traffic hours. Internet
- traffic is generally heaviest between 5 and 10 pm Monday through
- Friday. Depending on your ISP (Internet Service Provider) you may
- experience decreased performance during these times.
-
- - Contact your ISP to make sure that your Internet connection
- software is configured correctly.
-
- - Players behind a firewall may encounter difficulty finding and
- joining Internet games. Consult your network administrator for help
- in resolving these issues.
-
- - We recommend that systems running a dedicated Internet server
- have at least a 128K Internet connection. If your server seems to
- have performance issues, try limiting the total number of players
- allowed in the game. Use the bandwidth setting in the Host options
- to prevent bandwidth overload.
-
- Switching Characters
- Pressing F1 during play brings up the character info screen,
- showing all the available characters. To change to a different
- character, click on the desired character and press F1 again to
- close the character info screen.
-
- Spectator Mode Controls
- Before you respawn in multiplayer, you can press F1 to switch to
- Spectator mode.
-
- Spectator mode has two variations: Observe Point mode and Free-
- Fly mode. In Observe Point mode you watch the action through
- fixed cameras placed throughout the level, while in Free-Fly mode
- you may fly throughout the level, even going through walls.
-
- Observe Point mode has on-screen controls you can operate with
- the mouse, or via keyboard keys as follows:
-
- Right Arrow: takes you to the next observe point
- Left Arrow: takes you to the previous observe point
- Spacebar: takes you to a random observe point
- F2: switches to Free-Fly mode
- F1: opens the character info screen, allowing
- you to switch characters
-
- The "> Respawn <" button, if available, will start you back in
- the game.
-
- Free-Fly mode offers the following functions:
-
- Fire: takes you to the next observe point
- Alt-Fire: takes you to the previous observe point
- Next Vision Mode: takes you to a random observe point
- F2: switches to Observe Point mode
- F1: opens the character info screen but will
- not allow you to switch characters
- Mouse: controls your direction
- Forward: moves you in the direction in which you are
- facing
- Backward: moves you away from the direction in which
- you are facing
- Strafe-Left: moves you left
- Strafe-Right: moves you right
- Crouch: moves you down
- Jump: moves you up
- Turn Left: turns left
- Turn Right: turns right
- Look Up: looks up
- Look Down: looks down
-
- Advanced Server Commands
- Users can control certain advanced aspects of the multiplayer
- game through command-line parameters.
-
- Private messages
- To send a chat message to one player only, start the message
- with the player's name in pointy brackets. For instance if you
- entered the chat message
-
- <mandiller> Hey, how's it going?
-
- then only the player named "mandiller" would get the message.
-
- Server controller commands
- The player who has been on a server for the longest time has a
- star to the left of their name indicating that they are the
- server controller. In addition to controlling the start times
- of team-based games, the server controller can input the
- following commands in the Message window:
-
- <serv> kick [playername]
- Boots a player from the server. Replace "[playername]" with
- the name of the player you wish to remove.
- <serv> prevlevel
- Ends the current match and switches to the previous map.
- <serv> nextlevel
- Ends the current match and switches to the next map.
- <serv> restart
- Restarts the server at the first map in the rotation.
-
- Server operator commands
- The operator of a dedicated server can chat with players on the
- server by entering a message in the command-line at the bottom
- of the dedicated server window.
-
- Dedicated server:
-
- The dedicated server allows you to host a server for other
- players without actually participating in the game yourself. The
- dedicated server runs in a window on the desktop, allowing you to
- access other Windows functions while the server is running.
- Dedicated servers will tend to have better network performance
- than regular hosted games since the computer does not have to
- process graphics and physics while the server is running and does
- not have to hold game resources in memory.
-
- A dedicated server machine should meet the minimum specification
- for the game itself in CPU speed and RAM (450 mHz, 128 MB). For
- best performance it is recommended that the server have a T1 or
- faster network connection. Many cable modem and DSL services have
- very fast download speeds but relatively slow upload speeds;
- since a dedicated server has to upload information to all
- clients, servers on an upload-limited cable or DSL connection
- will not be able to support as many players simultaneously as
- will servers running on a connection whose upload speed equals
- its download speed, such as a T1 or T3 connection.
-
- Dedicated servers on even the fastest connections may find it
- advantageous to limit the number of players allowed in the server
- at once. The server may also limit the total amount of data
- uploaded at one time by using the "Server Bandwidth" setting in
- the Advanced panel of the Host menu--this can help prevent lag
- caused by high-bandwidth players taking all the available upload
- bandwidth.
-
- To run a dedicated server, go to the Multiplayer Internet or
- Multiplayer LAN screen from the main menu, select the "Host" item
- and set "Dedicated" to "Yes" in the "Game" panel, then set up the
- game settings to your own preference. Now when you click
- "Launch," AVP2 will close and the stand alone server application
- will run in a window on the desktop.
-
- Once you have configured the dedicated server the first time, you
- can run the server directly by double-clicking the avp2serv.exe
- file in your AVP2 folder. If you have multiple server
- configurations stored a window will appear allowing you to select
- the desired configuration.
-
- The dedicated server window contains the following items:
-
- Server Name: The name you gave your server in the Host menu.
- Game Type: The type of game being hosted (DM or Team DM).
- Running Time: The total time the server has been running.
- Peak Players: The maximum number of players that have been in
- the server at any one time.
- Total Players: The total number of players that have joined
- the server during the current Running Time.
- Stop Server: Pressing this button shuts down the server.
- Pressing the [X] button in the upper right
- corner performs the same function.
- Players: Lists the players current using the server.
- Name: The player's name.
- Ping: The round trip time between player and
- server, in milliseconds.
- Kills: The number of kills the player has made in
- the current round.
- Score: The player's total point score for the round.
- Lives: The number of lives the player has remaining
- (applies to certain retail team modes such as
- Evac which are not found in the demo
- version).
- Time: The total amount of time the player has been
- on the server.
- Current Players: Total current players / max players allowed.
- Average Ping: The average round trip time between the server
- and each connected player, in milliseconds.
- Boot Player: Ejects the selected player from the server. To
- select a player, click on their name.
- Levels: Shows the levels in the server's map rotation.
- The demo has only one level.
- Time in Level: Time the server has been in the current level.
- Next Level: Skips ahead to the next level in the map
- rotation, automatically ending the current
- round.
- Select Level: Switches to the selected level. To select a
- level, click the level name in the list window.
- Console: Shows server activity as well as player chat
- messages. The server operator can enter
- messages in the command line below (see "Server
- operator commands" above).
- Clear: Clears the console window.
-
- Note: to run the server on a machine which cannot run the demo (a
- machine without a D3D-compatible video card, for instance),
- install the demo on that machine, then configure the settings as
- desired on a machine that can access the game menus. Copy this
- machine's "ServerData" folder into the AVP2 folder on the server
- machine, then launch the server by double-clicking avp2serv.exe.
-
-
- V. SIERRA WARRANTY & LEGAL INFORMATION
- --------------------------------------
-
- Sierra's end user license agreement, limited warranty and return
- policy is set forth in the EULA.txt installed in the demo directory
- and is also available during the install of the product.
-
- (c) 2001 Twentieth Century Fox Film Corporation
- Copyright (2001 Sierra On-Line, Inc.)
-
-
-